Welcome to my English Opening game with Tork2 page!
On this page I have posted one my chess games in which I played the White side of the English Opening.
The game includes analysis and diagrams by Mike Serovey, MA, MISM.
[Event “Game 236434”]
[Site “Stan’s NetChess”]
1.c4 e5 2. Nc3 c6 3. e4 Nf6 4. g3 b6 5. Bg2 Ba6 6. d3 Bb4 7. Nge2 d5 8. O-O d4 9. Nb1 b5 10. b3 bxc4 11. bxc4 O-O 12. Bd2 Bc5 13. Qa4 Bb6 14. Na3 Bb7 15. Nc2 c5 16. Rab1 Bc6 17. Qb3 Nbd7 18. f4 Rb8 19. Qa3 Qe7 20. fxe5 Nxe5 21. Nexd4 Qd7 22. Nxc6 Qxc6 23. Bf4 Rfe8 24. Qc3 Bc7 25. Rxb8 Bxb8 26. Rb1 Bd6 27. d4 cxd4 28. Qxd4 Bc5 29. Bxe5 Bxd4+ 30. Bxd4 Qxc4 0-1
Correspondence Game 236434
Stan’s Net Chess
Game Ended 28 Feb 2004
White: Mike Serovey (1862) Black: Tork2 (Unknown)
1. c4 e5 2. Nc3 c6 3. e4 Nf6 4. g3
This is the line for Black that gives me the most trouble. It is what I would play if I was playing against this variation of the English Opening. Since this game was played back in 2004 (ten years ago), I have found better ways of handling this line thanks to an up-to-date database of games.
b6 5. Bg2 Ba6
I’m not sure what this move is supposed to do! I’m planning on playing d3 anyway.
6. d3 Bb4 7. Nge2
So far, Black hasn’t done anything to alter my plans. This is the setup that I normally play as White! It is all part of the Botvinnik System.
I think that I should have taken a longer look at capturing on d5. I didn’t like having the isolated d Pawn after 8. cxd5 cxd5 9. exd4 Nxd5. The Knight on c3 is pinned, so castling out of the pin was probably best.
8. O-O d4 9. Nb1 b5
At this point development is even with 3 pieces each. Black has more space in the Center and on the Queenside, though. With the Center locked up for the moment, the Black King seems safe there.
10. b3 bxc4 11. bxc4 O-O 12. Bd2
Both sides need to complete Queenside development. I want to get the bishops off the board because of the closed Center. Knights are stronger in closed positions.
Bc5 13. Qa4 Bb6 14. Na3 Bb7 15. Nc2 c5 16. Rab1 Bc6 17. Qb3 Nbd7
Both sides have completed opening development and we are now transitioning to the middle game. White’s pieces are positioned for a Queenside attack but I wanted to attack on the Kingside. So, some of my pieces are out of place here.
18. f4 Rb8 19. Qa3 Qe7 20. fxe5 Nxe5 21. Nexd4!
Wins a pawn. If 21… cxd4?? then 22. Qxe7!
Qd7 22. Nxc6 Qxc6 23. Bf4 Rfe8
Rbe8 breaks the pin on the Knight but Rfe8 develops the other Rook. The pin on the Rook on b8 is broken easily enough.
24. Qc3 (Puts more pressure on the Knight at e5.) Bc7 25. Rxb8
If 25… Rxb8?? then 26. Bxe5 Bxe5 27. Qxe5 winning a Knight.
Bxb8 26. Rb1 Bd6 27. d4?!
I think that here is where I lost a won game. 27. d4 is questionable after 27… cxd4 28. Nxd4 Bc5. The pin on my Knight could be troublesome. But, what I played instead was worse!
cxd4 28. Qxd4?? Bc5! 29. Bxe5 Bxd4+ 30. Bxd4 Qxc4 0-1
I had considered playing 31. Rb2 because after 31… Nxe4 32. Bxe4 Rxe4?? 33. Rb8+ Re8 34. Rxe8#. But, simply moving the Black Rook to d8 allows Black to trade the Rook for 2 minor pieces and to then have an easily won endgame.