Welcome to my Blackmar-Diemer Gambit (ECO D00)  game with Richard Booher!

On this page I have posted one my chess games in which I played the White side of the Blackmar-Diemer Gambit.

The game includes analysis and diagrams. This may have been my first attempt at playing the Blackmar-Diemer Gambit.

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Correspondence Chess Game
Section: 89CC390
Dates Played: ?
White:
Mike Serovey(1679) Black: Richard Booher (1673)

1. d4 Nf6 2. Nc3 d5 3. e4 dxe4 4. f3 Bf5

Blackmar-Diemer gambit after 4... Bf5.

Blackmar-Diemer gambit after 4… Bf5.

This is the only time that I have seen 4… Bf5 played here. I have no idea what the “book” move for White is here!

5. Bf4 e6 6. g4 Bg6 7. g5 Nd5 8. Nxd5 Qxd5

Blackmar-Diemer gambit after 8... Qxd5.

Blackmar-Diemer gambit after 8… Qxd5.

If Black has made up his mind that he is definitely not taking the White pawn on f3 then 8… exd5 might be better in order to strengthen the Center. If now 9. Bxc7 Black can reply with 9… exf3. If 10. Qxf3 then the pawns at c2 and d4 will be unguarded and at least one of them will fall. If 10. Nxf3 Bh5 11. Bg2 followed by 12. 0-0 and White should be OK. The text appears to be safer, though.

9. Bg2 c5 10. c3 cxd4 11. Qxd4 Qxd4 12. cxd4 Bb4+

Blackmar-Diemer gambit after 12... Bb4+

Blackmar-Diemer gambit after 12… Bb4+

Black develops a Bishop and prevents White from castling. However, with the queens off the board and Black’s rooks still stuck in the corners it doesn’t much matter that White can’t castle. What does matter is that White’s pawn structure is in shambles.

13. Kf2 exf3 14. Bxf3 Nc6 15. Ne2 O-O

Blackmar-Diemer gambit after 15... 0-0.

Blackmar-Diemer gambit after 15… 0-0.

Both sides now have all of their pieces developed but White is still down the gambit pawn.

16. Rac1 Rac8 17. d5 exd5 18. Bxd5 Rfe8 19. Ng3 Bd3 20. a3 Ba5 21. Be3 Re5 22. Bxc6 bxc6 23. Rhd1 Bb5 24. h4 a6 

Blackmar-Diemer gambit after 24... a6.

Blackmar-Diemer gambit after 24… a6.

Black has his Bishop at b5 well guarded but White has a plan to force it off b5.

25. b3 c5 26. a4 Be8 27. Rd6 Bc7 28. Rxa6

Blackmar-Diemer gambit after 28. Rxa6.

Blackmar-Diemer gambit after 28. Rxa6.

White has his gambit pawn back and the material is now even. However, Black now sees a chance to get ahead again by trading a Rook for a Bishop and a Knight. Although Black keeps his slight material advantage for the rest of the game it is not enough for him to win it.

Rxe3 29. Kxe3 Bxg3 30. Rc4 Rb8 31. Rxc5 Rxb3+ 32. Ke4 Rb8

Blackmar-Diemer gambit after 32... Rb8.

Blackmar-Diemer gambit after 32… Rb8.

Black played his Rook back to b8 instead of 32… Rb4+ or 32… Bxh4 because he was worried that White would win his Bishop at e8 after Ra8 and Rc8 doubling the rooks on Black’s first rank.

33. h5 f6 34. gxf6 gxf6 35. Rxf6 Bh4 36. Ra6 Rb4+ 37. Ke5 Bg3+ 38. Kf6 Bh4+ 39. Ke6 Re4+ 40. Kf5 Rxa4 41. Rxa4 Bxa4

Blackmar-Diemer gambit after 41... Bxa4.

Blackmar-Diemer gambit after 41… Bxa4.

Black now has 2 bishops for a Rook. White soon realized that he could draw this endgame if he can trade his Rook for Black’s light-squared Bishop and then run his King into the corner where h1 is located.

42. Kg4 Be7 43. Rc8+ Kf7 44. Rc3 Bd1+ 45. Rf3+

Blackmar-Diemer gambit after 45. Rf3+

Blackmar-Diemer gambit after 45. Rf3+

White wants to trade his Rook for Black’s light-squared Bishop so he offers the Rook here. Black declines to take the Rook and then a move later agrees to a draw.

Kg7 46. Kg3 1/2-1/2

Mike Serovey, MA, MISM

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