Welcome to my Blackmar-Diemer Gambit (ECO D00) game with Pirella!

On this page I have posted one my chess games in which I played the White side of the Blackmar-Diemer Gambit, Teichmann defense.

The game includes analysis and diagrams. It seems that I have lost almost every time that I have played this opening!

[amazon asin=1886846146&text=The Blackmar-Diemer Gambit, Keybook II&template=carousel&chan=default]

Seventh Brandon Chess Club Action
Round 2, Board 3
Date Played: 20 July 1990
Mike Serovey(1740) Black: Pirella (Rating unknown)

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bg4

Blackmar-Diemer Gambit after 5... Bg4.

Blackmar-Diemer Gambit after 5… Bg4.

Thus begins the Teichmann defense. I have gotten this defense almost every time that I have played this opening.

6. h3 Bh5 7. Be3 (Playing 7. g4 might have been better here.) e6 8. Bb5+ c6 9. Bc4 Bd6 10. O-O Nbd7

Blackmar-Diemer Gambit after 10... Nbd7.

Blackmar-Diemer Gambit after 10… Nbd7.

White has a slight lead in development as compensation for his pawn, but I doubt that it is enough. In general, the gambit player needs to get three tempi (tempos) for each pawn that is sacrificed.

11. Qd2 Qc7 12. Ng5 O-O-O 

Blackmar-Diemer Gambit after 12... 0-0-0.

Blackmar-Diemer Gambit after 12… 0-0-0.

White is still down a pawn. The exchanges on e6 even out the material with a Rook and pawn for a Bishop and Knight. It also gives White a queenside pawn majority. However, with the Black King on the Queenside that majority may not be enough to win.

13. Bxe6 fxe6 14. Nxe6 Qa5 15. Nxd8 Qxd8

Blackmar-Diemer Gambit after 15... Qxd8.

Blackmar-Diemer Gambit after 15… Qxd8.

The material is now even. White wants to start removing the pawns from around the Black King. This makes the attack on the Black King a little easier.

16. d5 Nb6 17. dxc6 bxc6 18. b3 Qd7 19. Qf2 Qc7 20. Bxb6 axb6

Blackmar-Diemer Gambit after 20... axb6.

Blackmar-Diemer Gambit after 20… axb6.

Black is threatening to play 21… Bc5 wining the White Queen for a Bishop and White misses it! Computer analysis shows that after 21. Ne4 Nxe4 22. Qf5+ Kb8 23. Qxe4 Black is wining but I don’t see it. It looks even to me.

21. Rae1?? Bc5! 22. Re3 Re8 23. Rfe1 Rxe3 24. Rxe3 0-1

Blackmar-Diemer Gambit after 24. Rxe3 (Final position).

Blackmar-Diemer Gambit after 24. Rxe3 (Final position).

After 24… Bxe3 25. Qxe3 White would be down a Bishop for a pawn.

Mike Serovey, MA, MISM

    Back to the Blackmar-Diemer Gambit Page