Welcome to my Blackmar-Diemer Gambit (ECO D00) game with David Buckley!

On this page I have posted one my chess games in which I played the  White side of the Blackmar-Diemer Gambit.

The game includes analysis and diagrams. My opponent had a USCF OTB rating of 1463 at the time we started this game.  This game is a good example of how not to play this gambit as White!

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Correspondence Chess Game
Section: 96UA15
Dates Played: 28 October 1996 to 17 February 1998
White:
Mike Serovey(1866) Black: David Buckley (1909)

1. d4 Nf6 2. Nc3 d5 3. e4 dxe4 4. f3 exf3

Blackmar-Diemer Gambit after 4... exf3.

Blackmar-Diemer Gambit after 4… exf3.

I have played both 5. Qxf3 and 5. Nxf3 and now consider the Knight recapture to be better as it protects d4.

5. Qxf3 Qxd4 6. Be3 Qd6 7. h3 Nc6 8. Bd3 Ne5

Blackmar-Diemer Gambit after 8... Ne5.

Blackmar-Diemer Gambit after 8… Ne5.

White is now down 2 pawns. Even though White has a slight lead in development it is not enough compensation for the 2 pawns. White is now forced to move his Queen again and then loses his Bishop on d3.

9. Qe2 Nxd3+ 10. Qxd3 Qxd3 11. cxd3 Bf5 12. O-O-O O-O-O

Blackmar-Diemer Gambit after 12... 0-0-0.

Blackmar-Diemer Gambit after 12… 0-0-0.

Black has caught up in development so White now has no compensation for his 2 pawns. White now has an isolated d pawn that is now a target for Black to attack.

13. d4 e6 14. Nf3 Bb4 15. Ne5 Bxc3 16. bxc3 Rhf8 17. Rhf1 Nd5 18. Bd2 f6 19. Nf3 Rd6

Blackmar-Diemer Gambit after 19... Rd6.

Blackmar-Diemer Gambit after 19… Rd6.

White has light-squared weaknesses around his King. Black moves his Rook over to the Queenside where it can harass the White King.

20. Kb2 Bd3 21. Rf2 Rb6+ 22. Ka1 Rd8 23. Ne1 Bc4 24. Rb1

Blackmar-Diemer Gambit after 24. Rb1.

Blackmar-Diemer Gambit after 24. Rb1.

Generally speaking, you want to avoid trading pieces when  you are down material. However, White wanted to get rid of the Black Rook that has his King pinned into a corner so he had to trade rooks.

Rxb1+ 25. Kxb1 e5 26. dxe5 fxe5 27. Nc2 Nf6 28. Bg5 Rd6  29. Ne3 Bd3+ 30. Ka1 h6 31. Bh4 g5 32. Bg3 Rb6

Blackmar-Diemer Gambit after 32... Rb6.

Blackmar-Diemer Gambit after 32… Rb6.

Black is threatening checkmate on b1 so White has no  choice but to play 33. Rb2 and accept another rook trade if that is what  Black wants to do. Here Black declined to trade rooks, but would have had an  easy endgame if he did. Black has more space on the Kingside and the  queenside pawn majority. His only weakness is his isolated e pawn. Black is  clearly better here.

33. Rb2 Re6 34. Rb4 Nh5 35. Be1 Nf4 36. h4 Bg6 37. Rb3  Be4 38. hxg5 hxg5 39. g4 Rh6 40. Bd2 Rh1+ 41. Kb2 Nd3+

Blackmar-Diemer Gambit after 41... Nd3+

Blackmar-Diemer Gambit after 41… Nd3+

To be honest, I’m not sure why I played this game out down 2 pawns against a higher rated opponent. If 42. Kc2?? then 42… Nc5+ winning the exchange on b3.

42. Ka3 Rh6!

Blackmar-Diemer Gambit after 43... Rh6!

Blackmar-Diemer Gambit after 43… Rh6!

Black is threatening 43… Ra6#. White has no good moves here and moves the Rook to b5 so that his King can run to b3 after 43… Ra6+. However, that Rook gets trapped and White resigns because he is going to lose the Rook for a Knight when he is already down material.

43. Rb5 Ra6+ 44. Kb3 c6!! 0-1

Blackmar-Diemer Gambit after 44... c6!! (Final position).

Blackmar-Diemer Gambit after 44… c6!! (Final position).

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