Welcome to my Blackmar-Diemer Gambit games page!

On this page I display links to my chess games in which I played either side of the Blackmar-Diemer Gambit.

The games include analysis and diagrams. I will place the actual games on separate pages listed by the opponent played.

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The Blackmar-Diemer Gambit is an opening in which White sacrifices a pawn in order to get pressure on Black’s f7 square. Although the move order can vary, the opening usually goes something like this:

1. d4 d5 2. e4 dxe4 3. f3

Blackmar-Diemer Gambit after 3.f3.

Blackmar-Diemer Gambit after 3.f3.

Black can accept the gambit pawn by playing 3… exf3 or decline with moves like 3… Bf5 or 3… Nf6.  If the gambit is accepted then White can recapture with either 4. Qxf3 or 4. Nxf3.

Blackmar-Diemer Gambit after 4. Qxf3.

Blackmar-Diemer Gambit after 4. Qxf3.

Position after 4. Qxf3

 

Blackmar-Diemer Gambit 4. Nxf3

Blackmar-Diemer Gambit 4. Nxf3

Position after 4. Nxf3

White usually continues with Bc4 and 0-0 which puts some pressure on f7.


The Blackmar Diemer Gambit is one of the most aggressive lines that white can play as it gives up his king’s pawn as early as the 2nd move in the game and then looks to also give up his king’s bishop’s pawn.  White does this to have an advantage in development and keep the black king at bay while white punishes black for his lack of development


 

 Check back here often for updated information on the Blackmar-Diemer Gambit.

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